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Mimir (VFX Reference Bust)
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Year:
This project was for practicing skills in SFX, it was produced as a VFX Reference bust for a hypothetical film adaptation of the 2018 video game God of War. With the context being that a VFX artist would use this as reference for re-producing this character digitally.
This project was designed to test and practice SFX skills such as Silicone Casting, Silicone Painting and Hair Punching but also allowed for practice in 3D modelling and Printing, Moulding and Sculpting Skills.

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