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Mimir (VFX Reference Bust, Winter 2021-2022)

This project was produced as a VFX Reference bust for a hypothetical film adaptation of the 2018 video game God of War. With the context being that a VFX artist would use this as reference for re-producing this character digitally. The character themselves is a reanimated severed head named Mimir, a figure from Norse Mythology.


This project was designed to test and practice SFX skills such as Silicone Casting, Silicone Painting and Hair Punching.

As a bonus this project also allowed for practice in 3D modelling and Printing, Moulding and Sculpting Skills.


As part of my Bachelors Degree in Prop making and SFX this project was designed to be completed over the course of five weeks. With a previous five weeks before that to produce supporting materials/products and to plan the execution of the project.



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